![]() ![]() Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument Scripting: Unity does not execute code weavers when the project is opened for the first time Scene Management: Instantiated FBX through code throws error after leaving Play Mode ![]() ![]() Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Fatal Error when closing the Editor while Generating Lighting Asset Bundles: Building process of the AssetBundles is slow when the file count is huge ![]()
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